Boss Persona
The cat has grown tired of waiting for me to play P3
So my concurrent playing of P3 has been floundering, but I will bring forward a half-baked opinion now that I’ve gotten past the first month that compares more broadly across the latter three numbered Persona games.
The boss build-up in 3 is the best.
For reference, Persona 4 and 5 lean into the calendar system heavily, so that you can basically have freedom of choice- if you are good enough (or have immediate recovery turned on) you can get through the dungeons early and then spend the rest of the time between story beats futzing around in the social sim aspects of the game. P5 does force you to leave the dungeon when you get close to the boss so you can send a warning, so you are forced to do at least two visits to the dungeon, and there may be some forced story breaks in certain P4 dungeons as well, but by and large you have control.
P3 gives you a special dungeon for your bosses, transitioning from Tartarus, the main dungeon, to the real world. The fist one is on a runaway train that you have to beat in a set amount of time. It also will only take place on a full moon, the moon’s waxing and waning a piece brought over from the SMT systems. This means you must get to the appropriate floor of Tartarus and then the final dungeon will be launched on the moon.
I will throw out these caveats I have only done the first dungeon in P3 and P5, i’ve done more reading and lurked discussion on P5 and haven’t seen anything to make me thinking their dungeons work differently than above. Same with P3. If there is a dramatic change or this is a one-off then I will have to reevaluate. However, with things as they are, the special event ending of the month felt like it raised the stakes in a meaningful way.
What does this mean? Nothing really. I just owed the void some Persona content.
(Knowing and judging me because it will be another month before I get to the second boss in P3’s)